A new test build of Life and Limb is up on the site:
W, A, S, D to move, SPACE to jump, move mouse to look around
This iteration contains:
- A health system. When the player’s health runs out, he dies (the player starts with 3 health points).
- A “ragdoll” physics rigged character model for the player during death scenes.
- A particle system to show a splash of blood when the player is hit by a trap or attack.
- Two different traps, a times spike trap and a pit trap.
- A waypoint system. When the player dies, they will respawn at the last waypoint reached (waypoints are invisible).
- A basic enemy/chase AI
- A basic HUD (heads up display)