The next build is up:
It contains the following features:
- The start of a HUD with a life heart meter.
- A “quest” system – Rewards or progress based on enemy kills, objects gathered, etc. For example, one may not progress out of the skeleton room without destroying them all first. The door will then open.
- Breakable pots that may or may not spawn a reward (currently set to health hearts).
- More enemies
- Ranged weapons for player and enemies